![]() ![]() I'll look for my file I was working on…pretty sure I was doing some effects on the entire image and wasn't dealing directly with points - even though I kept the number of points the same as the image resolution.īabaJ The only thing I can think of is that your example in C4d is doing an interpolation…in the end it is still using a 13500 x 6750 resolution.(Your just not seeing it - meaning your not having to deal with each ‘point to geometry’ translation). Perhaps keep a high number of points in Houdini for ‘precision’ and do your work with UVs for the emission rather than directly with the points. Because of this I don't see how one could ‘expect’ retaining ‘precision’ unless you use a high enough number of points that corresponds to your original source. Are you finding by using the same number of points in Houdini on a mesh to be a very slow process(compared to C4d) or is it that you don't want to have to deal with that many points? I'm only chiming in on your post because I was working on a project not too long ago, taking high resolution photographs and as you are doing and apply to geometry. The only thing I can think of is that your example in C4d is doing an interpolation…in the end it is still using a 13500 x 6750 resolution.(Your just not seeing it - meaning your not having to deal with each ‘point to geometry’ translation).
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